﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SymWorld.Model
{
    public class MinustronPlustronWorldSimulator : WorldSimulator
    {
        protected override void InitializeWorldState()
        {
            _currentWorldState = new MinustronPlustronInitialWorldState();
        }
        
    }
}
